The guide provides designers with a quick entry point into the variety of theories that can be relevant for well-being-driven design and design for experience
Positive Design Reference Guide
Project in collaboration with Anna Pohlmeyer and Pieter Desmet from the Delft Institute of Positive Design (DIOPD)
Jimenez, S., Pohlmeyer, A.E., & Desmet, P.M.A. (2015). Positive Design Reference Guide. Delft: Delft University of Technology. ISBN 978-94-6186-425-3
The Positive Design Reference Guide focuses on the why, what and how of human experience - both in general, and in relation to design for well-being. If you find yourself asking these questions, then this guide is for you:
How does design mediate, facilitate, or foster user well-being?
What are the universal principles of human experience?
A wealth of insight about human experience and well-being can be found in psychology, whose literature represents an inexhaustible source of inspiring principles. Yet such literature comes with its own challenge: where to start? The sheer number of publications is overwhelming. Most practitioners and students simply do not have enough time to extensively identify the most useful theories for their project at hand. The Positive Design Reference Guide was made to provide designers with a quick entry point into the variety of theories that can be relevant for well-being-driven design. It comprises 29 models, theories and frameworks, separated into two sections. The first section presents a collection of theories drawn from (positive) psychology, and the second section presents a collection of theories and frameworks drawn from (positive) design research. Each theory is introduced with a short summary and a list key of publications that will offer more extensive explanations.
The guide is available at the website of the Delft Institute of Positive design: www.diopd.org/referenceguide
“Some think theory to be a dry and tedious affair. It is not, because “there is nothing more practical than a good theory”. What is tedious, though, is looking up all those theories. From now on, this is no longer a chore, because you are holding them in your hands; twenty-nine gems from psychology and design, which will certainly inform your next project, or even better, inspire you to read on!”
Author of Experience Design:
Technology for all the right reasons